Bluemoon's creation of SkyRoads was a polished-up remake of the game Kosmonaut.
The game's interface was an instant hit with downloaders. The spacebar and up/down/left/right keys were used to create an easy "jump and move" motion. Up made the ship go faster, down made the ship go slower. Meters at the bottom indicate your ship's speed, Oxygen Levels, and Fuel Levels. The meter to the left indicates how far you are into the level, next to a grav-o-meter that describes the planet's gravity (100 is the lowest, giving a weightless feeling, and 1700 is the highest, allowing no jumping.) Obstacles exist in your path, which, if run into at any speed above very low, will cause your ship to explode. Also, if your ship does not land on a road, it will drift off into space forever. If your ship runs out of fuel or oxygen, your game is over.
You could play this game just for the amazing sound tracks, but the gameplay is also very catchy. Simply, you need to steer your space vehicle along the course, jumping and dodging blocks that will wipe you out when you're flying along at light-speed. Balancing acceleration and fuel usage becomes tricky when you've got a time limit to beat with hardly any fuel in the tank. Your reflexes and timing will be the difference between getting home safely and floating aimlessly through space.

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